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Sonic Unleashed Game [2021] Download For PC Full Version


It's essentially the best - if not incomplete - version of the game money can't buy, because it's free. You can download it here, but be warned, you need a Steam version of Sonic Generations installed for it to run.




Sonic Unleashed Game Download For PC Full Version



The game's development began in 2006 and lasted 18 months, after the creation of its game engine, the Hedgehog Engine. It was initially conceived as a sequel to Sonic Adventure 2 (2001), but developer Sonic Team began to introduce enough new innovations that separated it from previous games, and it was renamed Sonic World Adventure in domestic markets. The Werehog gameplay was conceived to help introduce newer gamers unfamiliar with the Sonic franchise to the series and is what influenced the use of Unleashed as a subtitle for western markets. The game's existence was first brought to light when Sega trademarked the Unleashed name in March 2008, and shortly after, images and a gameplay video were leaked. Three versions of the game were developed: one by Sonic Team for high definition consoles such as the Xbox 360 and PlayStation 3, one by Sonic Team and Dimps for standard definition consoles such as the Wii and PlayStation 2, and one by Gameloft for mobile phones. The game was released worldwide in 2008.


Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful, selling 2.45 million units, initial critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series. Sonic Unleashed was delisted from retailers in 2010, following Sega's decision to remove all Sonic games with below-average Metacritic scores from sale.[2] Despite this, the PlayStation 3 version was relisted in April 2014 and added to PlayStation Now in March 2017, while the Xbox 360 version was relisted and made backward compatible for Xbox One in November 2018.[3][4]


Sonic Unleashed is a platform game in which the player controls the titular Sonic the Hedgehog in two modes: fast-paced levels that take place during daytime, showcasing and using Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic transforms into the Werehog, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia).[5][6] Each level takes place on a particular continent, each of which is based on a real-world location.[1] In sections of the Xbox 360 and PlayStation 3 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog; in the Wii and PlayStation 2 versions, time is advanced automatically.[7]


Daytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay.[8] 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games where the player controls Sonic in a side-scrolling fashion,[9] while 3D sections see the camera placed behind Sonic so the player may move in all directions. In addition to moves available in past games, such as the Homing Attack,[10] new moves are also introduced. For instance, a new sidestep feature known as the Quick Step is available, allowing Sonic to dodge left and right, and a Drift feature, which allows Sonic to make tighter turns without slowing down.[10] The game also features a gameplay mechanic previously used in the Sonic Rush series called the Sonic Boost, which greatly increases Sonic's speed, allowing him to smash through objects, destroy enemies instantly, or even access different level paths.[11] In the Xbox 360 and PlayStation 3 versions, an on-screen "Ring Energy" meter displays how much Boost is available.[11] The amount of Boost remaining may be increased by collecting more rings, and is decreased by using the Boost.[11] In contrast, the Wii and PlayStation 2 versions of the game represent available Boost using bars, which may be added by performing "Action Chains", destroying multiple enemies in quick succession through the use of homing attacks, or by collecting rings. Japanese game company Dimps helped design some of the stages.[12][13]


In addition to these two gameplay types, Sonic Unleashed also features hub worlds, in which the player may reveal, as well as advance, the story of the game.[15] Hubworlds operate differently depending on the version of the game being played; the PlayStation 3 and Xbox 360 versions feature fully interactive, explorable 3D hub worlds, similar to those in Sonic the Hedgehog and Sonic Adventure, in which townspeople may be interacted with and side quests may be undertaken, in order to gain experience or unlock items, such as artwork, videos and music tracks.[15][9] In contrast, the Wii and PlayStation 2 versions feature menu-based map systems, in which players simply click on areas to talk to townspeople and find information.[7] Within both day and night-time levels are medals that Sonic may collect, two types of which exist: Sun and Moon.[11] In the Xbox 360 and PlayStation 3 versions, collecting these medals allows the player to level up Sonic's Sun and Moon stats, and these must be increased to reach new stages in the game, with a certain number of Sun Medals for Hedgehog levels, and a certain number of Moon Medals for Werehog levels.[11] Because only the Xbox 360 and PlayStation 3 versions feature playable hubworlds, these are also the only versions in which Sun and Moon Medals may be found by exploring the towns, talking to the citizens, and completing side quests.[11] In the Wii and PlayStation 2 versions, Sun and Moon Medals are earned after completing stages and clearing their objectives. The medals are used to open up doors in Gaia gates, which can earn bonus content.


As well as the unique motion-based gameplay mechanics, the Wii version of the game also supports the GameCube controller, and also the option of using the Classic Controller.[18] The daytime levels for the Wii were altered to accommodate the motion control-based boost mechanic,[43] while night-time levels include a mostly behind-the-back view and different platforming styles and combat mechanics.[7] Developer Dimps, who had past involvement in the Sonic franchise, was involved in the design of the daytime areas for these versions.[13] In addition, overall, the Wii and PlayStation 2 versions have fewer daytime levels than the Xbox 360 and PlayStation 3 counterparts.[15]


Initially, it was stated that Unleashed was to be intended solely as a single-player experience, and would not offer any multiplayer or online modes. This was cast into doubt when references to online modes were alluded to around E3 2008,[44] but later interviews re-iterated that Unleashed would have no online modes at all.[19] However, downloadable content, including additional levels, would remain a possibility after the game's release.[19]


A demo version was released on the Xbox Live Marketplace on December 8, 2008[50] and on the US and EU PlayStation Stores on December 18 and 24, 2008, respectively. The demo does not contain any of the Werehog stages.[50] On March 12, 2009, Sega released Sonic Unleashed's first downloadable content for the Xbox 360 and PlayStation 3, consisting of four Chun-nan daytime stages and two night stages in addition to two new missions. Since then, more downloadable levels have been added: Spagonia, Holoska, Mazuri, Apotos, Shamar, Empire City and Adabat.[51]


Game developer Gameloft announced in May 2009 that it had secured a licensing agreement with Sega Europe Ltd. to produce Java versions of Sega properties, and that its first game would be a version of Sonic Unleashed for mobile phone platforms. It was released in June 2009 in Europe, Middle East, Australia and New Zealand.[53][54] The mobile version of Sonic Unleashed is strictly a side-scroller reminiscent of the original Genesis games, featuring new level designs and character abilities.[55]


Critical reception to Unleashed was mixed, with Metacritic aggregate scores of 60 and 54 out of 100 for the Xbox 360 and PlayStation 3 versions respectively, and 66 out of 100 for the Wii and PlayStation 2 versions.[59][58][60][61] The added element of motion controls for the Werehog sections, as well as text-based hub worlds and better Werehog level design and camera system, were reasons cited for the higher review scores for the Wii and PlayStation 2 versions of the game,[7][65] though a few review websites, such as 1UP, gave the Wii version a lower score than its Xbox 360 and PlayStation 3 counterparts.[62][63] Nevertheless, the game was a commercial success and sold 2.45 million units combined making it Sega's third bestselling game during their last fiscal year period of 2008.[78]


Positive elements of Sonic Unleashed remarked upon by reviews include the environments, such as the "postcard-perfect architecture",[62] and the graphics, with stages looking "absolutely gorgeous"[62] and being "very pretty and lovingly animated",[9] with one reviewer comparing them to a playable Pixar film.[16] Praise was given to the technical competence of Sega's new Hedgehog Engine as a whole on the Xbox 360 and PlayStation 3 versions, with "bright cartoonish graphics that fly by without a stutter";[65] however, some complaints were raised about frame rate reduction when large numbers of enemies appeared during the Werehog sections.[79] Although the Wii and PlayStation 2 versions do not use the Hedgehog Engine, graphics for these platforms were still praised for their high quality,[8] with the game being nominated for Best Graphics Technology for the Wii by IGN in its 2008 video game awards.[80] The soundtrack to the game was also praised as being an improvement on more recent installments in the series;[8] use of an orchestral score, rather than rock as in more recent games, was appreciated.[9] 041b061a72


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